First up in my journey this session I opted to finish up the Mind Over Murder activities. You can see below I'm hurling a garbage truck. The activity is quite frantic with all sorts of mascots trying to gun you down while you wreak havoc (nothing really new for Saints Row).
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One carefully aimed garbage truck hurl. |
Before moving onto the next mission to save Matt Miller I figured it was time for costume change. The warrior in chaps is a bit awkward but seemed to work out. I looked through the actual full all-in-one outfits and realized that many of them have better components than just buying the individual pieces. There was a full warrior suit using the top armor piece that had a much better lower body (well compared to chaps ...).
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Warrior President? |
After changing I was off to the virtual world to save Matt Miller. Kinzie actively hacked things as I went through the experience. I found the little jokes about her commands not working (as seen below) quite entertaining but they definitely date me a bit.
srkfa is a reference to an old Doom cheat code (
idkfa) that gave you all weapons and full ammo.
noclip is a more generic cheat code and just refers to allowing characters to pass through objects/walls (originally
idclip). I had to first do some classic Atari-style Tank battling.
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Drop Tank -- thanks Kinzie. |
Up next I had to fight some tanks back in the game's standard 3d mode and then ride a Tron Cycle for a while... could have been a lot more fun honestly (definitely needed more jumps or something... the path was fairly bland).
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I think most of the Tron Cycle experience was just for Zinyak to talk over... |
Up next Zinyak gave me the option to save Matt or kill myself and save everyone. I of course opted to kill myself ending the game immediately (even played the credits). Apparently in that case Zinyak lied (shocker!).
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YES! |
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Yes Again! (the next part of the text is to "kill yourself") |
After the credits ran I had the option to pick again from my choices and opted to save Matt as opposed to quitting/uninstalling the game and writing a review about how short the experience felt. As with SR3 I had the confusing pleasure of playing through a text adventure (with graphics this time though). The experience is fairly linear without any possibility of failure (unlike many older adventure games that killed you if you pressed a key in a certain way). One oddity was that one of the entries I chose used a contraction to which the text adventure indicated it did not understand contractions. This would be acceptable except later one of the valid entries used a contraction. What? Why is that? Weird...
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Decent graphics. |
One homage I really liked in the text adventure was the music. Clearly someone liked the original Metroid music because I swear it was just about the same tones, but certainly a bit off.
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Above left: Bioshock Infinite screenshot |
It's probably about time for another outfit change and another mission! (as I think I am out of activities)
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